/*
 * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.

 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:

 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef _RLOTTIE_COMMON_H_
#define _RLOTTIE_COMMON_H_

#if defined _WIN32 || defined __CYGWIN__
  #ifdef RLOTTIE_BUILD_DLL
    #ifdef RLOTTIE_BUILD
      #define RLOTTIE_API __declspec(dllexport)
    #else
      #define RLOTTIE_API __declspec(dllimport)
    #endif
  #else
    #define RLOTTIE_API
  #endif
#else
  #ifdef RLOTTIE_BUILD
      #define RLOTTIE_API __attribute__ ((visibility ("default")))
  #else
      #define RLOTTIE_API
  #endif
#endif


/**
 * @defgroup Lottie_Animation Lottie_Animation
 *
 * Lottie Animation is a modern style vector based animation design. Its animation
 * resource(within json format) could be generated by Adobe After Effect using
 * bodymovin plugin. You can find a good examples in Lottie Community which
 * shares many free resources(see: www.lottiefiles.com).
 *
 * This Lottie_Animation is a common engine to manipulate, control Lottie
 * Animation from the Lottie resource - json file. It provides a scene-graph
 * node tree per frames by user demand as well as rasterized frame images.
 *
 */

/**
 * @ingroup Lottie_Animation
 */

typedef enum
{
    BrushSolid = 0,
    BrushGradient
} LOTBrushType;

typedef enum
{
    FillEvenOdd = 0,
    FillWinding
} LOTFillRule;

typedef enum
{
    JoinMiter = 0,
    JoinBevel,
    JoinRound
} LOTJoinStyle;

typedef enum
{
    CapFlat = 0,
    CapSquare,
    CapRound
} LOTCapStyle;

typedef enum
{
    GradientLinear = 0,
    GradientRadial
} LOTGradientType;

typedef struct LOTGradientStop
{
    float         pos;
    unsigned char r, g, b, a;
} LOTGradientStop;

typedef enum
{
    MaskAdd = 0,
    MaskSubstract,
    MaskIntersect,
    MaskDifference
} LOTMaskType;

typedef struct LOTMask {
    struct {
        const float *ptPtr;
        size_t       ptCount;
        const char*  elmPtr;
        size_t       elmCount;
    } mPath;
    LOTMaskType mMode;
    unsigned char mAlpha;
}LOTMask;

typedef enum
{
    MatteNone = 0,
    MatteAlpha,
    MatteAlphaInv,
    MatteLuma,
    MatteLumaInv
} LOTMatteType;

typedef struct LOTMarker {
   char *name;
   size_t startframe;
   size_t endframe;
} LOTMarker;

typedef struct LOTMarkerList {
   LOTMarker *ptr;
   size_t size;
} LOTMarkerList;

typedef struct LOTNode {

#define ChangeFlagNone 0x0000
#define ChangeFlagPath 0x0001
#define ChangeFlagPaint 0x0010
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)

    struct {
        const float *ptPtr;
        size_t       ptCount;
        const char  *elmPtr;
        size_t       elmCount;
    } mPath;

    struct {
        unsigned char r, g, b, a;
    } mColor;

    struct {
        unsigned char  enable;
        float       width;
        LOTCapStyle  cap;
        LOTJoinStyle join;
        float       miterLimit;
        float    *dashArray;
        int       dashArraySize;
    } mStroke;

    struct {
        LOTGradientType  type;
        LOTGradientStop *stopPtr;
        size_t           stopCount;
        struct {
            float x, y;
        } start, end, center, focal;
        float cradius;
        float fradius;
    } mGradient;

    struct {
        unsigned char *data;
        size_t width;
        size_t height;
        unsigned char mAlpha;
        struct {
           float m11; float m12; float m13;
           float m21; float m22; float m23;
           float m31; float m32; float m33;
        } mMatrix;
    } mImageInfo;

    int       mFlag;
    LOTBrushType mBrushType;
    LOTFillRule  mFillRule;

    const char  *keypath;
} LOTNode;



typedef struct LOTLayerNode {

    struct {
        LOTMask        *ptr;
        size_t          size;
    } mMaskList;

    struct {
        const float *ptPtr;
        size_t       ptCount;
        const char  *elmPtr;
        size_t       elmCount;
    } mClipPath;

    struct {
        struct LOTLayerNode   **ptr;
        size_t                  size;
    } mLayerList;

    struct {
        LOTNode        **ptr;
        size_t           size;
    } mNodeList;

    LOTMatteType mMatte;
    int          mVisible;
    unsigned char mAlpha;
    const char  *keypath;

} LOTLayerNode;

/**
 * @}
 */

#endif  // _RLOTTIE_COMMON_H_
