Adding memory renderings

When you add a variable, expression, or register to the Memory view, you can do so multiple times, each time adding a new (or the same) rendering. Alternatively, once you have added a memory monitor and rendering, you can go to the Renderings pane and click Add Rendering(s) . This will prompt you with a dialog to select the rendering that you want to add to the view. In this dialog, you can select more than one rendering by using the Shift or Control key. This will cause a rendering to be opened for each rendering format that is selected. When you add multiple memory renderings, they are separated by tabs.

For more details on opening the Memory view and adding memory monitors, see Adding memory monitor.

You can also split the Memory Renderings pane by clicking the Toggle Split Pane icon in the Memory view toolbar. When the Memory Renderings pane is split, you can view two renderings side-by-side.

When you have multiple memory renderings for a memory monitor, you can set the renderings to be linked with one another. To do this, click the Link Memory Rendering Panes icon in the toolbar. When renderings are linked, they are synchronized with each other (for example, if you change the column size in one rendering, the column size in the other rendering will also change - or if you scroll or move the cursor in one rendering, the other rendering will scroll or follow the same cursor movement). Linking memory renderings only applies to the current Memory view. If you have multiple Memory views open, they do not link to each other.

To remove a rendering, select it in the Memory Renderings pane, right-click and choose Remove Rendering from the shortcut menu. When you remove all memory renderings for a monitored expression, variable, or register, the Memory Renderings pane will be populated with the memory rendering selection list. From this list, you can select the data format that you want to use for the memory rendering and click the Add Rendering(s) button.

Figure 1. Added memory rendering

Added Rendering