The New SDK wizard serves for adding a third-party SDK to the workspace or to a project directly.

The following table describes the SDK properties:
| Property | Description |
|---|---|
| Name | The SDK name. Specify a valid name starting with a letter. Allowed characters: letters, numbers and underscores. |
| Version | The SDK version. Format: <major>.<minor>.<micro>.<qualifier>. “Major” is mandatory, other parts are optional. Allowed characters: digits (all parts), Latin letters and underscores (“major” only). |
| Target folder name | The SDK folder name in the project structure. After you attach the SDK to your project, the SDK files appear in the Project Explorer in the specified folder. Leave this field blank to use the SDK name for the project folder. Optional. |
| Description | A brief description of the SDK. Optional. |
| Variable | The environment variable that points the location of the SDK folder. By default, the variable is generated automatically from Name and Version. |
| Location | The path to the SDK folder stored in the variable. Click Change... to change the location of the SDK folder. Specify the path or point a different variable holding the path. |
| SDK files | The SDK files available in the SDK folder. Categories: Sources,
Headers, Binaries, Resources and Linker LD files. In each category, click SDK files to be used in destination projects. These files get a green “cross” mark.
The Symbols tab allows you to define or suppress the compiler and preprocessor symbols. |